Quests! Really simple quests, but quests are now being worked on!
The quests are very simple right now, but there are quests for:
- More crafting
More variety will be added as game mechanics are completed.
New Resource Gathering Methods
Gathering wood at dedicated stations just wasn't cutting it, so now you can chop on all the trees! It's simple, but you can now gather wood from trees. You can also gather tree branches and small stones without tools from the the trees and rocks. There's no limit to the wood gather yet, so more work will be done on the resource gather systems. We'll also be adding berry bushes and other items to gather.
NPC's are back! Dummies can be attacked and defeated, and there is a fox hunting quest that sort of works. The creatures don't react to being hit yet, but they can be killed.
The starting location has been moved to out of the fog. This should improve the starting experience from the confusion the fog was causing.
There also is a new town being built.
Tanning Minigame and Other Crafting Improvements
Changes to the tanning minigame! It's been improved to be faster and easier to complete. Some of the design notes can be found on ko-fi.
There's also been changes so a few basic items can be crafted without a crafting station. Most of these items are going to be simple to put together. Currently, the items that can be made without a crafting station are the stone hand axe and stone pickaxe. The crafting options can be accessed from a button on the crafting page.
Sign dialogue is now in comic-style chat bubbles. It was shown in regular text boxes until now, and it feels much closer to the source, TwoKinds.
Next work is going to be adding the dialogue bubbles to player chat and npc interactions.
- Basitin Icon on the UI now shows up. It was showing Tiger Keidran icon instead.
- Spatial Networking SDK updates. We went up three versions and are now on the 0.2.7 GDK.
- Windows 32 bit is not available for this update. Only platforms supported right now are Windows 64 bit and MacOS.